Well, in case anyone is interested, my friend Casper just posted a long thing about the new game that we are working on. Since i'm lazy, I'm just going to repost what he has already put so wonderfully.
Hey people!
Yes I am aware that Lilg and I have been talking about this sequel for a loooooong time, but now were serious. Griswold the Goblin 2 has begun full on production and we've made a lot of progress on the game so far and the whole storyline has been written up. So far we can't give any information on a release date since the game is still very incomplete, but were hoping to get it done some time this year, we can't make any promises just yet.
This time around Griswold will be traveling to many more different places, taking on whole new challenges and the game is going to be packed full of action sequences and awesome mini games. The game concept we had put together was so big that we have been forced to split the game up into 6 different chapters, each being in a totally different location in Griswold's world.
Lilg's graphics are truly inspirational in this one. His talents never cease to amaze me and this time the graphics will blow your socks off. Each scene is entirely different with no re-used elements such as trees and shrubs. If you remember from the old game each scene pretty much had the same graphics copied into each scene. Griswold 2 will be very different with every detail in the game drawn from scratch. A few characters from the old game will be making appearances in this game and have been re-drawn in much greater detail.
The interface in Griswold 2 is much more appealing for the user, with everything entirely point and click, so no more trying to control movement with the keys and interacting with the mouse. Everything is done with the mouse, and moving about is as simple as clicking on the screen and Griswold will do the rest. I've spent a lot of time working on the path finding system so Griswold will make his way around all the obstacles on screen. Also there are tonnes of other new and nifty features.
If you're interested in possibly checking out a demo version, please feel free to email me at phantasmagor@gmail.com. Also I'd love it if you could leave some suggestions for the game, or tell me what you think of this new project of ours.
Hopefully you're as excited as we are about seeing this project finished and up on good old newgrounds for everyone to enjoy.
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