Work Experience generally means Studio work experience, either in house or remote. You might have to bite the bullet and get a internship if you can't find anything.
[insert]Something interesting.[/insert ]
Age 40, Male
Graphic Designer
University of New Orleans
Metairie, LA
Joined on 2/25/03
Work Experience generally means Studio work experience, either in house or remote. You might have to bite the bullet and get a internship if you can't find anything.
Those people are rubbish. Psychopaths. They don't give talented men (and women) even a chance to try! Excuse me now, I'm going to punch the wall too.
All the money right now is in mobile or Facebook, so try to look into one of those.
dude i feel ya on the "work experience thing" ...sucks out there man...for real.
Arent most people just making kickstarters these days?
Done and done. I should just do like a kickstarter a month.
Oh okay, I understand, thank you for explaining that to me Lilg!
I used to love making flash games, but they don't make enough income to keep doing them forever. Its why I stopped and switched over to making animations. I'm hoping to get back into game design within a year or so when I have enough funds to make one.
Flash game industry sucks.
I have to agree with you. In the past year, the standard for sponsorable games has increased so much that it's especially hard to keep up with the competition. The budget for creating sponsorable games has increased a lot in the past few years. And that means you have to spend more money to have a shot. And for those who can't increase their budget or put more work into polishing the game, that usually means no sponsorship.
And even sometimes with the proper budget and polish, a game wont get sponsored. Revert to Growth 2 didn't find a traditional sponsor even after two months, so I went with a performance sponsorship from Kongregate. After all was said and done, my costs were taken care of, but that only left me with something like $300 for 4 months of work.
Back when I started developing flash games back in 2008, I could get away with doing my own art and using music off the NG audio portal and still get my games sponsored. Nowadays, if I don't commission an artist and a musician to do custom stuff for my games, I get much less money for them, if I could even sell them at all.
If you let me know your FGL username, I can get on and see if I can give you any pointers to make your game more sellable. Good luck with the sponsorship.
Well, once you get to your 40s and DO have enough work experience they won't take you either 'cause then you're too old. This is so ridiculous.
Maybe you just didn't stand out too much, though. Maybe you should just drop your pants and show them what you've got. That'll change their minds for sure.
Is it point and click like most of your games? Maybe try a different genre. Your art is swell for games, but perhaps its time for something new in terms of gameplay.
Yeah. I'm always nervous to go down a different route, but times are tough so maybe it's time to take that gamble
I've had multiple games go onto flg to get sponsored then just get buried by bullshit. When I started getting sponsored 4 years ago, I was making tons of moneys for relatively shitty games. It sucks, but hey. Maybe it's a sign that we have to abandon flash and head into iphone/download games.
Company: "We're only accepting applicants with previous work experience."
Me: "Everybody tells me that. How am I ever supposed to GET experience if I can't be hired without it?!"
Company: "Thems the breaks kid. Have a nice life."
Well.. i think you had to have to have seen the sponsorship well drying up at some point. Advertising in general is down across the web and the amount of GARBAGE that has been sponsored in the past for many years, it was only a matter of time before the scene got saturated. I think people are becoming more resourceful and moving into steam and mobile persuits, i think you have to be agile and perceptive of the changing trends and flows of the scene. It will probably take work and relearning some stuff. I think people like i-smelly and stuff have the right idea in recognizing where things are going and pushing yourself to stay ahead of the edge.
Yeah. I have a few games in development for other platforms, but I still miss the good ole flash days.
is the wall okay?
Wall = Dead.
Companies know what they want, they just don't know what they need.
Don't despair, man, your games are awesome. I guess you applied in something unrelated to game development?
Hard luck man. good luck in future endeavors. You must never give up!
Bro, chin up.
You're a great artist and work will come, I BELIEVE IN YOU.
Screw them. You know what youre capable of.
The 'not enough work experience' is a weak excuse.
It's the same thing as trying to get in a bar every weekend and the bouncer tells you every time that only regular customers are allowed. How are you supposed to be that if you can't get in every time.
Rad
I was curious, why do you not want your games uploaded to portals?
LiLg
I don't want them uploaded by the sponsor. t's a good feeling to uad your own work.